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- //Sphere.tpl
- /*
-
- Since spheres are so common in ray traced graphics, POV-Ray has a highly
- optimized sphere primitive which renders much more quickly than the
- corresponding polynomial quadric shape. The syntax is:
-
- sphere { <CENTER>, RADIUS }
-
- Where <CENTER> is a vector specifying the x,y,z coordinates of the center
- of the sphere and RADIUS is a float value specifying the radius. You can
- also add translations, rotations, and scaling to the sphere. For example,
- the following two objects are identical:
-
- sphere { <0, 25, 0>, 10
- pigment {Blue}
-
-
- sphere { <0, 0, 0>, 1.0
- pigment {Blue}
- scale 10
- translate y*25
- }
-
- */
-
- sphere {
- < , , >,
- texture {
- pigment {
-
-
-
-
- }// end pigment
- }// end texture
- }//end sphere
-